The course CSCI3250/3251 (Computers and Society/Engineering Practicum) was offered to Computer Science and Computer Engineering students in 2018–19 Term 2 to replace the ENGG2601/2602 combination in previous years. Feedback from previous years indicated students being passive in learning by attending lectures and seminars, and writing a project proposal without needing to produce any output.
In CSCI3250+3251, we experimented with the idea of “Break the Classroom” to introduce active group efforts of students to study a unique and relevant topic and share to their classmates in class presentations, and to design interactive games to engage their audience. The topics spread a wide range from technical and practical experiences to alarming social issues on computers and technologies. Students were further encouraged to write up their ideas in blog articles with online collaboration and interaction. With industrial visits, seminars were also no longer limited to be on campus.
Through the process, the teacher became a curator and a facilitator who secures the platform for the easy and efficient exchange of thoughts. In such a collaborative and experiential environment, there were issues on uniformity, consistency, and correctness in student works. Nevertheless, students had positive response, especially in understanding career possibilities, and acquiring practical skills.
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